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Gamer Thoughts on Liberation Map
Liberation is a map that people will both love and hate, depending on how they are playing. Set in a militarized Central Park in New York, the wide open spaces will immediately appeal to snipers and people that love to camp and/or use stealth. It is also a good map to follow teammates. The actual geography of the map is fairly well plotted, but one of the biggest issues (or advantages depending on your POV) is the colors of the map. It is easy to blend into the trees and leaves and become incredibly hard to see. Because of that, this will be one of the slower moving maps in MW3.
Various game types will have drastically different feels, and some work better than others. I am a fan of Domination, which I think works well here. Kill Confirmed can lead to some interesting moments, as snipers leave several tags out as bait, but for me Team Deathmatch was the least fun. The mounted machine guns paired with a team of snipers and silenced opponents can make this frustrating and slow. For me, this map works better when there are objectives. Oddly, while teamwork is always important, the map is so wide open and you can die from so far away that it is harder to properly coordinate than other maps. Good news for the lone wolf-type player, bad news for the “Captain Whatthehellareyoudoing” type who is trying to rally people to hold a certain area.
I really liked the survival mode potential of this map. There are a few areas that you can make into decent choke points—be warned though—learning the map is the key to survival, as enemies will pop out of areas you had no idea they could come from. If you choose your location poorly, you can also find yourself in a bad situation. Fighting off attack choppers and juggernauts can also be a pain if they catch you unprepared since there isn’t much cover, and riot/delta teams often try to catch bullets with their teeth. They fail. Or succeed if they are looking for the sweet embrace of death.
Liberation is an easy sell with me. Not only does my New Yorker blood scream with joy at being able to run around in a virtual re-creation of a war-torn Central Park, but this new map’s big, open spaces and loooooooong sightlines also appeal to my love for dealing out death from a great distance. Ryan really nails it too; the lush greens on this map provide PERFECT cover for Ghillie suit-wearing snipers. Bring along a thermal scope if you can; it’s a tremendous help here.
As open as the map is, there’s a surprising amount of separation between the different avenues of advance. For such a flat landscape, Liberation has a strange sense of verticality to it. Dry creeks run beneath bridges, with the high and low positions being completely cut off from one another in most places. There could be a firefight raging right below you, or above you, but you’ll have to circle all the way around to get to it. Shotgun-toters and SMG wielders are at a distinct disadvantage, though a small, central underground area offers ample opportunity to ambush passing forces. A strategically placed personal radar can be quite useful on this map, especially if short-range actions are your specialty.
At the two ends of the map are sandbag-mounted chaingun turrets which, when used properly, can wreak havoc on enemy forces. Like the one in the Bakaara map, it’s suicide to spend much time firing, since it makes you an easy target for distant snipers. The two miniguns on Liberation are great for crowd control, however. Just be sure to note: they’re not usable in Survival mode, only multiplayer. The trick on this map–no matter which mode you’re playing–is to always proceed carefully and avoid the open central areas, particularly near the fountain and any other location in which your uniform colors might stand out against the environment. Anything to make you a less appetizing target for the many snipers who are sure to be watching the heavy traffic areas.
Liberation Search and Destroy Tips
The map is very large and bomb sites are pretty far away. Having extreme conditioning will be a major part of winning this map. Staying close to spawns will only party help your team and with the bomb sites set up how they are it will force close battles most of the time. So if you are sniper make sure you have overkill on allowing you two main weapons or use something good close up for secondary such as anything akimbo. If you are a runner and gunner use extreme conditioning, as long as you can duck in and out of cover fast a silencers is not needed but could be on some teams. Due to how large the map is players will be split up more allowing more hit and run killing making the need for silencers less needed. If you are going to run with a Sub Machine Gun (SMG) Rang with red dot sights makes a great useful combo. Try to stay away from the fastest shooting SMGs and go with the best rang and accuracy. Light Machine Gun (LMG) players should also think about using extreme conditioning to allow you to move faster with a slower moving gun. This map is all about the fight for the middle on S&D. Getting there with your team fast will the terming factor in most games on this map. Or waiting and watching for those key spots.
Spec Ops Survival – Liberation Gameplay
Glitches on Liberation
MW3 Glitch On Liberation, on a tree top on Liberation glitch
On Top of map glitch Liberation
Modern Warfare 3: Knife Lunge Glitch
Liberation Throwing knife spots! +Teddy bear spot
got glitches tips tricks teddy bear other feedback and comments post below.